You sir have made a friend without adding me on steam :P I've only got 9 hours in System Shock 2 and I had never played it until a few days ago. Originally posted by Setzway:I'll chime in, since I've played Bioshock(loved it), Bioshock 2(tolerated it), Bioshock Inifinite(didn't like it), Thief(The old ones, loved those) and Deadspace 1 + 2. Plus enemies "respawn" at certain intervals unlike Bioshock and Deadspace. On Hard you can take out the first enemy type in 1-3 hits but it can kill you in 2-4, if they see you they will hunt you down and try to get to you. Enemies are so far are simple, however they are effective. You can't get everything like you can in Bioshock and you can't swap stuff out like you can in Deadspace. but you need to choose what you want and use. Leveling up is difficult simply because basically everything is good and you can't choose wrong. ![]() Resources are scare, similar to Deadspace. TLDR: IMO, System Shock 2 is better than Bioshock and Deadspace, it's like they're its children. You really need to think about what you want to do and use. but you only have so many points to spend it's hard to choose lol. So what to do? Do you level up Repair so you can fix busted weapons? Do you grab Maintanence to fix up your current weapons in poor condition? Do you get Energy Weapons for a Laser Pistol that essentially has Infinite Ammo as long as you find recharge stations? Do you level up Hack to turn Turrets friendly? Everything is good so you really can't choose wrong. On top of that I found an Audio log that confirms I can Hack Turrets like in Bioshock. While playing I came across broken weapons that I needed to Repair first, the weapons I was using were breaking and I could fix them up and I found a Laser Pistol I can't use. For example, I didn't start with Repair, Maintanence, Energy Weapons and only had 1 in Hacking. Leveling something up usually gives you an immediate benfit. Overall System Shock 2 feels like someone took Bioshock and Deadspace, then fused them together. Leveling things up is intense because you get relatively little Cyber units(ADAM from Bioshock basically) and things are expensive, depending on what you intially picked during the tutorial.(Really immersive tutorial/char stat gen IMO) It's serviceable and isn't exactly cumbersome but it's enough to make me not want to jump/climb up stuff while running away or fighting. I had to reconfigure the controls due to it not having WASD movement by default. It feels more like Half-Life than anything else. The gameplay is surprisingly really good, in fact I like it better than Bioshock's gameplay. The story so far isn't immersive per se, but for me it's interesting enough that I want to see what happens next and want to hear every audio log I find. In fact I feel Deadspace practically copied System Shock 2 quite heavily but went a different way. Within the first 5 minutes(after the tutorial part) it immediately invokes a Deadspace feel. I'll chime in, since I've played Bioshock(loved it), Bioshock 2(tolerated it), Bioshock Inifinite(didn't like it), Thief(The old ones, loved those) and Deadspace 1 + 2. I thought that's more like a Resident Evil 4 style shooter, no? Are there RPG elements in that game? I'm not sure why Dead Space is being mentioned here. SS2 sounds like the kind of game I would enjoy. ![]() You find 3 or 4 shotgun bucks at a time, and a Big Daddy requires at least 12-15 shots to kill on higher difficulties. Use all the Community based mods and really enjoy it.Īctually compared to typical FPS, Bioshock is also rather scares on its resources, especially in the first 3-4 levels. Originally posted by Ste-Plaza:Everyone should enjoy SS2 and Shodan. That’s what a survival-horror game is supposed to do. I think it was that feeling of constantly being on my last reserves more than anything else that made every enemy encounter scary in this game. There were several points where I was sure I’d wasted too much to have a chance at beating the game and nearly decided to start over. ![]() Unlike BioShock and more like Human Revolution, you have an actual limited inventory in SS2, and it seems like resources are almost always scarce, especially later in the game. This goes into SS2’s heavier emphasis on resource management. Experience points are either discovered as items or doled out for completing objectives (this even has a strong connection with the story), so you can’t grind, and you really have to watch where you spend them. This game was Genre defining in many ways.Īt the beginning of the game, you choose a general development path for your character: guns, hacking, or psionics (basically plasmids). If you enjoyed Bioshock Deus Ex Dead Space et al. Use all the Community based mods and really enjoy it.
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